- There are new developments everyday in the field of education technology just as any other subject. A huge breakthrough that could revolutionize and enhance mastery learning is Augmented reality. Augmented reality is a "an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)" according to the dictionary data-base, Meriam Webster. An easy example that is seen everyday in the supermarket, but not in the classroom is the "QR Code". In order to access the process of making a QR Code one simply has to go to www.qrstuff.com. In order to create your own, once on the website, all one has to do is copy and paste the desired website into the white box and the website will automatically link the QR Code to the website.
- The way in which I would implement the use of this in a future classroom for students to access could be, at the beginning of the unit I would place all of the QR Codes onto a Microsoft document by screenshotting the code and pasting it into the document with a label underneath so that the students can chose the activity that they are utilizing. To give the students a reward for practicing by, during a day of review, them turning in evidence that they completed at least two of the ten activities that are required, and any further ones completed will be half a bonus point on the exam. The could provide notes they took on their own, or screen shots of answers that thy had to fill out online in the e-worksheets or games.
- Since the QR Code acts as a substitute for a tool directly, but giving no functional change; the QR Code acts a Substitute for printed worksheets, and saves some time for students transferring the link and possibly writing the wrong code down. This is a huge aspect that I loved about creating QR Codes, not only is the act of creating them quick and efficient but so is the use of them! Some activities that I provided for the students include videos on Vialouge and Kahoot, quizzes on Quizizz and Quizlet, and open discussion opportunities on Wizer and Padlet. Not only do QR Codes fit into SAMR perfectly, but it also fits into the Growth mindset too. By giving students the opportunity to continue practicing their skills to improve outside of the classroom, there is always room for students to gain knowledge and understanding.
- QR Codes matches Component 3B, Using questioning and discussion techniques, in a unique way. Through using games and videos, a higher level of discussion is inevitable. Also, all three of Component 3B's elements is applicable to QR Codes, but Student Participation especially. The uses of QR Codes are so flexible that there is no one way to say how the program fits into Danielson.
- *All answers are based off of: Danielson, C. (2007). Enhancing professional practice a framework for teaching (2nd ed.). Alexandria, Va.: Association for Supervision and Curriculum Development.